Going All in on OER
From consideration to commitment Last spring, I joined a campus mentoring cohort that paid a generous stipend to consider the possibility of integrating open educational
From consideration to commitment Last spring, I joined a campus mentoring cohort that paid a generous stipend to consider the possibility of integrating open educational
Designing a course can be daunting. Do you get an instructional designer involved? Do you incorporate backward design or even a hybrid approach? Is there
“There’s just not enough time in class with students!” It’s a common faculty complaint and when students are provided quality course materials they can use
For baseball fans and players, springtime can only mean one thing: spring training. Every year professional baseball players head to Arizona or Florida to hone their craft. These are professionals mind you, but they continue to spend hours each year working on many of the same things Little Leaguers work on during the start of their seasons—throwing, catching, hitting, base running, and so forth.
As they make minor adjustments in these fundamentals of the game, the overall outcome is a major improvement. The same is true for faculty who remain mindful of their fundamentals, and make small, incremental improvements to their teaching.
College courses, like movies, can inspire, entertain, shock, or repulse. Instructors produce, direct, and star in a series of semester-long scenes, complete with audiences, critics, and awards. If your course could be equated to a movie genre, what would we be watching? Would we see a romantic comedy, focused on relationship-building and a predictable, subtle narrative? Perhaps it would be an action film – colorfully energetic, thrilling for some, and uncomfortable for others. Current research on learning suggests you may want to consider plot elements in zombie films as you design your courses. Here’s why.
There’s a growing body of evidence that indicates the educational benefits of game-based learning. Although some courses are likely to be more conducive to a game-based approach, it’s helpful to consider how game elements might enhance the learning experience.
See if this sounds familiar.
You’re scheduled to teach a course you have taught before that desperately needs revision. The content and pedagogy go back for a decade or more and are both sadly obsolete, or the grades have been abysmal and the students are threatening to revolt, or someone (the department head, a faculty committee, or you) has decided to offer the course online, or maybe you’re just bored and dread the thought of teaching it again.
There has been significant and well-deserved attention paid to the first class. This class is critical in setting the tone and expectations of the course. Unfortunately, the same amount of attention has not been paid to the last day of class. To us, this class is as important as the first. It is the class where the professor has an opportunity to celebrate the learning of the students. Unfortunately, this day is usually saved for final exam review, finishing up projects or dealing with logistical details like date, time, and location of the final or where to pick up graded term papers. The course ends with a whimper instead of a bang.
Introverts. Who are they and how do we ensure they thrive in active learning classrooms? If you have ever come to the midterm point of the semester and graded a stellar paper of a student whose name you don’t recognize and who has never raised her hand in class, you may have just identified an introvert in your classroom.
Last semester I implemented a different kind of final exam. In the past I have used the standard multiple-choice and short-answer exams. I was thinking about making a change when I discovered Beyond Tests and Quizzes: Creative Assessment in the College Classroom, edited by Richard J. Mezeske and Barbara A. Mezeske. The second chapter, “Concept Mapping: Assessing Pre-Service Teachers’ Understanding and Knowledge,” describes an assessment method that tests higher-level thinking. The author shared his experience using concept maps as a final exam, included an example of the final exam project, offered rubrics for grading, and discussed the advantages and disadvantages of the strategy. I decided this was the change I was going to make.
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