Faculty Focus

A FREE PUBLICATION FROM THE CREATORS OF THE TEACHING PROFESSOR

Bring Commonplacing Back to Education

Steven Johnson attributes much of the progress humanity made in science during the Enlightenment to the widespread practice at the time of “commonplacing.” People would carry around a notebook in which they would record interesting passages that they read, comments from others, or thoughts that they had (Johnson, 86).

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Bring Your Computer to Class Day

Our student newspaper recently ran a story about students bringing their cell phones and computers to class. Not surprisingly, all of the teachers interviewed were against the practice on the grounds that these devices distracted students from class material. Some went so far as to forbid students from using them in class, although you have to wonder if they can really enforce such a rule.

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Failure is an Option: Helping Students Learn from Mistakes

Failure is one of the best teachers. Most of what I learned about home maintenance I learned from my mistakes. The military understands the benefits of failure and actually gives soldiers tasks that they know will lead to failure at some point as a part of their training. Similarly, pilots are trained on simulators and given a variety of emergency situations until they fail.

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Assessing Student Learning

Curriculum, instruction, and assessment: the three fundamental components of education, whether online or face to face. Author Milton Chen calls these the “three legs of the classroom stool” and reminds us that each leg must be equally strong in order for the “stool” to function properly, balanced and supportive. Habitually, the questions What am I going to teach and How am I going to teach it? weigh heavier on an instructor’s mind than How will I assess? As a result, the assessment “leg” of the classroom stool is often the weakest of the three, the least understood and least effectively implemented.

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What Games Teach Us about Learning

Many teachers consider video games the antithesis of education. Boys especially are drawn in at the exclusion of all other interests (girls tend to be obsessed with social networking). But games can teach us a lot about learning. Why are games so captivating? Researchers have said that the appeal of games is that they provide two central elements: 1. achievable challenges, and 2. progressive rewards.

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Improve Feedback with Audio and Video Commentary

While online discussion is generally deeper and more active than face-to-face discussion, even online discussions can eventually become a drudgery. Nobody likes reading long blocks of text online, yet discussion in an online classroom is text based.

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Learning through Teaching

“Education is an admirable thing, but it is well to remember from time to time that nothing that is worth learning can be taught.” — Oscar Wilde

Russell L. Ackoff tells a wonderful story in the podcast for the book he wrote with Daniel Greenberg “Turning Learning Right Side Up:”

After lecturing to undergraduates at a major university, I was accosted by a student who had attended the lecture. After some complimentary remarks, he asked, “How long ago did you teach your first class?”

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FERPA and Social Media

FERPA is one of the most misunderstood regulations in education. It is commonly assumed that FERPA requires all student coursework to be kept private at all times, and thus prevents the use of social media in the classroom, but this is wrong. FERPA does not prevent instructors from assigning students to create public content as part of their course requirements. If it did, then video documentaries produced in a communications class and shown on TV or the Web, or public art shows of student work from an art class, would be illegal. As one higher education lawyer put it:

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